Showing posts with label Samsung. Show all posts
Showing posts with label Samsung. Show all posts

Sunday, 7 October 2012

Galaxy Note 2 here; smarter phones; Sony games launch

   
My Samsung Galaxy Note 2 arrived and so did an update that adds the ability to run two apps on the screen at the same time. Atooma, a free beta app, is making all of my Androids smarter and Sony launched PlayStation Mobile this week.
The latter part of this week saw me spending most of my free time with Samsung’s Galaxy Note 2. I ordered the 5.5-inch slab last weekend from overseas and it arrived on Thursday morning. It hasn’t taken me long to get used to the large size as I used the 4.65-inch Galaxy Nexus as my daily driver for nearly a year. Samsung made a smart design decision by decreasing the width of the Galaxy Note 2 over its popular predecessor.

 The ability to run two apps on the screen at the same time. This function is part of the Galaxy Note 10.1 tablet and the Note 2 . On Friday a small software update added the mutli-window feature to my Galaxy Note 2 and it’s very useful. Even more important; it works without any lag, which isn’t the case on the larger Galaxy Note 10.1 tablet. I suspect the performance boost of Android 4.1 is helping in addition to any optimizations Samsung may have done since the larger tablet debuted.
Turn WiFi off when leaving home ruleHelping to make all of my Android phones smarter is a free app in beta called Atooma. This software is similar to Tasker in that it can automate actions on your handset. However, it’s far more intuitive to use, even if it may be more limited than other similar apps. In just a few minutes you can use Atooma to take action upon certain events. I set up a simple rule — using the IF this then DO that interface — to turn off my Wi-Fi radio when I leave home, for example. If you want to automate phone tasks on your Android, I highly recommend the free Atooma download to see if it works for you.

It’s too bad Atooma can’t automate some of my Android gameplay, helping me to get more achievements and such: Sony PlayStation Mobile launched this week, bringing nearly two dozen initial game titles to Android phones and tablets. The first devices certified for the program are of course those made by Sony, but the HTC One S, V, and X are on the list as coming soon. Adventurous Android-types may want to try PlayStation Mobile on non-certified devices: With a rooted phone and these instructions from Android Police, you can give it a try. Non-certified devices may experience crashes and such, but I think I’ll still give this a try… maybe on that beautiful 5.5-inch Galaxy Note 2!

Thursday, 31 May 2012

Samsung Galaxy S III Review


New Delhi: Galaxy S III, Samsung's flagship Android phone, has hit India. It was launched today at a glitzy ceremony in New Delhi. Since Galaxy S was launched in 2010 and set a new standard for Android phones, smartphone enthusiasts have come to expect each flagship Galaxy device to be a market leader in terms of hardware, performance, features and user experience. Galaxy S II nicely exceeded what was expected of it and became one of the best-selling Android devices of all time. No wonder, there is a lot of buzz around Galaxy S III (SGS III).

We have the review unit of SGS III with us and over the next few days we will be putting it through its paces. In the meantime, we can share our first impression of the device.

First the basics. With a screen size of 4.8 inches, the phone feels big in hand. But that is somewhat of an industry standard nowadays. Other flagship devices like Galaxy Nexus or One X too are equally large if not more. But given the size, we will definitely ask you to check out the device before buying. This is particularly important if you have small hands. The phone is built of glossy plastic but it feels sturdy and quite classy, at least in white colour. The Super AMOLED screen has a resolution of 1280x720 pixels. It has punchy colours, something that is hallmark of AMOLED screens.

Samsung says the phone's design and user interface are inspired by shapes and sounds found in nature. As a user, you are going to find the evidence of this as soon as you power up the phone. The lock screen on the phone doesn't have any strip showing people how they should swipe the way it is on iPhone, or any circle that needs to dragged. Instead it asks users to swipe on the screen and when a user does that, the moment creates ripples, as if there is water under the screen, before it is unlocked. Then there are sounds. For example, when the phone is unlocked the sound is that of a drop falling into a pool of water.

Overall, the phone feels fast. It runs on Android 4.0.4, which is the latest version. In comparison, Galaxy S II that received Ice Cream Sandwich (Android 4) updates day before yesterday uses Android 4.0.3 version.

Before we go back to exploring the device, we want to talk about a couple of pictures that we snapped with the phone's 8MP camera. All of these pictures were taken in good lighting. And all of them have excellent level of detail and very pleasing colours. Of course, we need to spend more time with the phone and its camera before we can conclusively say something.
That's all for now. We will post the full review, including how it stacks up to competitors like HTC One X, in the coming days.

Saturday, 1 October 2011

Upcoming to india Samsung 700G7A

Samsung 700G7A is a stylish  gaming laptop  equipped with a 17.3 inch  FHD WLED  widescreen  display with resolution of 1920 x 1080 pixels and is powered by 2nd generation 2.0Ghz  Intel  Core i7 2630QM  processor, Blu-ray optical Drive and 2GB dedicated AMD Radeon HD 6970M graphics. It supports a huge 1.5TB hard drive, 16GB DDR3 RAM, built in Webcam with Integrated Microphone and Wi-Fi and bluetooth connectivity. It features 7 in1 memory card reader, 2 USB3.0 ports, 2 USB2.0 ports, 1HDMI port, Back-lit keyboard with highlighted W, A, S and D keys for gamers and runs on Genuine Windows 7 OS.


PRICE  ;  ; ; RS 1,11,000

T-Mobile “Sides” With Samsung In Apple/Samsung Patent War

In a move similar to Verizon last week, T-Mobile has entered the Samsung/Apple patent mix by opposing Apple’s efforts to stop Samsung Galaxy product sales in the United States. T-Mobile is concerned that any order against Samsung would “unnecessarily harm” T-Mobile and its customers especially with T-Mobile counting on major upcoming Samsung product launches.
“At this late date, T-Mobile could not find comparable replacement products for the 2011 holiday season,” the company argued.
T-Mobile’s 2011 end-of-year marketing campaigns and especially those into the holiday season will “prominently feature” the Galaxy S II phone and Galaxy Tab 10.1″ tablet with T-Mobile already having ordered inventory for the holiday season.
“These investments cannot be recouped easily,” the company said.
There is obvious reasoning for both Verizon and T-Mobile to enter the fray here as they risk losing a significant portion of their LTE devices and major holiday products respectively should Samsung be ordered to stop selling Galaxy devices. Still, T-Mobile nor Verizon are really “siding” with Samsung as much as it is trying to protect their own interests in a patent war that has become borderline ridiculous.
The question of whether or not Samsung or Apple is right here seems to be less and less relevant as the calls for a complete overhaul of the patent system seem to get louder and louder. Did Samsung emulate the iPhone? Maybe. Maybe not. At this point all that Samsung and Apple are doing are wasting money that would be better served in R&D to ensure that they can push through new and better products that have as few similarities as possible.

Source : TmoNews

Samsung releases 1.5GHz Exynos processor and 16MP CMOS for mobiles, if you're nice

Samsung's just announced the newest and fastest version of its Exynos mobile processor. The 4212 is a dual-core ARM Cortex A9 clocked to 1.5GHz, built using a 32mn process that makes it 30 percent more efficient and 25 percent faster than the 4210. Last year's model was capable of many impressive feats, but its 3D abilities were hampered by the limits imposed by the its HDMI 1.3 controller. The new boy gets version 1.4 and hence the freedom to run stereoscopic imagery at an impressive 70fps. The chips will be available in Q4 of this year, but only to "select customers" who -- we guess -- look after Mr and Mrs. Samsung's cats over the holidays. The chip comes too late for the Galaxy S II LTE but we can expect to see it in future superphones before too long.

At the same time, the company released a 16 megapixel CMOS sensor designed for mobile devices. It can shoot stills at the quoted figure and is theoretically capable of 30fps video at around half that, although we're unlikely to see a device that can record 8 megapixel video in the near future. If you hadn't guessed, "select customers" will get their extra-polite hands on the Samsung S5K2P1 in November, other OEMs will have to wait outside, in the snow. Of course, as everyone knows, it's not about how big your megapixel count is, it's what you do with 'em that really counts.
 
Source : EnGadget

Friday, 30 September 2011

Windows 8 for tablets hands-on preview (video)

Just last week, we got our paws on Samsung's Series 7 Slate, and it's already making its second debut. This time around, however, it's sporting a much more mouthwatering setup. No, it's not donning Lady Gaga's edible leftovers; this new look comes courtesy of Microsoft's much teased and hotly anticipated touch-friendly OS, Windows 8. As you've likely already heard, the latest incarnation of the operating system is something entirely new for Redmond, and, as it turns out, the world. It's unlike anything we've seen before, but that won't stop us from making comparisons.

Like Apple's latest attempt at a desktop OS, Windows 8 borrows largely from its mobile kin, Window Phone 7, bringing its signature live tiles to tablets and PCs, and from what we've seen it does so effortlessly. Before we go ruining a good thing, however, we have to point out that this isn't everything Windows has to offer -- it's still a developers preview (and in turn, an OS under construction), and the device it's running on hasn't been approved as an official Windows 8 slate. Got all that? Good. Read on for our first impressions!


Metro style UI

You'll hear the words "Metro-style" almost endlessly surrounding the release of Windows 8. Live tiles, hidden menus and controls, large, flashy graphics, bold white type, multi-touch gestures: these are the characteristics that set the OS apart from its predecessor and, to some degree, from its competitors. You won't see any of the old, static Windows here, unless of course you choose to -- the desktop that you've grown used to in Windows 7 is still present, albeit as an app, but more on that later. If you're familiar with Windows Phone 7, the user experience should be pretty familiar, but not entirely so.




Test hardware and performance
We know you're curious, so here's the deal. Our test mule was none other than Samsung's Series 7 Slate PC -- the same rig that we first spotted merely days ago. The difference, of course, is the OS. This one's rocking Windows 8 (and dubbed a "developer PC"), whereas the preview shown at the tail-end of August was boasting Windows 7. We couldn't share the inner secrets of the test hardware while the opening Build keynote was ongoing, but now that it's wrapped, we're in the clear.

The Series 7 sports a 400 nit, 11.6-inch capacitive panel (1366 x 768 resolution), Intel's 1.6GHz Core i5-2467M CPU with integrated graphics, a 64GB SSD and 4GB of RAM. On the front there's a 2 megapixel camera and a light sensor, and around the back sits a 3 megapixel shooter. Connectivity comes courtesy of 802.11 b/g/n WiFi, plus there's a USB 2.0 port and a micro HDMI socket.

No matter how you slice it, that's a lot of horsepower for a slate. We can't be certain that every Win8 tablet will boast the same level of oomph once these begin hitting the market at some point next year (right, Microsoft?), but we're downright enamored with how well a full-on desktop OS ran with this hardware. All told, it was a remarkably smooth experience, save for a few seconds of lag found when launching more complex applications. But it's important to remember what's going on here; unlike the iPad or insert-your-favorite-Android-slate-here, this is a full operating system, and the fact that it's smooth on any level with this hardware behind it is a feat worthy of laud.

We wouldn't say the entire experience was as smooth and universally responsive as what we've come to expect on the iPad 2, but the iPad can't launch a full copy of Excel (for better or worse). Microsoft has managed to trim the fat surrounding Win8 in order for it to run shockingly well on a tablet, and there's no question that the coders in Redmond have gone to great lengths in order to make it work as beautifully as it does. By the time NVIDIA's Tegra 4 and power-sipping hexacore CPUs hit the tablet market, Windows 8 ought to scream -- in the palm of your hand or otherwise.

Customization
Two major components of the Metro UI are touch and personalization, both of which become obvious at login. Users can select a personalized lock screen as well as choosing between three login methods: standard password, PIN, or picture password. The last of which allows you to chose a photo from any of your various photo deposits, including a myriad apps and cloud storage spaces, and then apply three touch gestures to authenticate that you are indeed the master of your machine. We zipped through this process, poking the eyes of a precious pit bull to get to the start screen. This start page is exactly what it sounds like -- it's the starting point for absolutely everything you do, and it's likewise skinned to fit your every whim and fancy.


Live tiles are carried over here from Windows Phone 7, showing you real time updates for various apps of your choosing. Currently those apps are limited to a handful of intern-generated test options, but real deal offerings will be in effect by the time the app store goes live -- whenever that is. Unlike the mobile OS, navigation here is a left-to-right affair, as oppose to up and down, and is indeed as snappy as we've been lead to believe. Though we did have some slow moving launch times in a couple of the heavier apps, navigation was never sluggish.

Touch Gestures
One thing becomes abundantly clear when you're zipping through those customizable live tiles: Microsoft is banking on touch screens. The outfit's execs weren't shy on that point at yesterday's press preview, going so far as to say that "a monitor without touch feels dead," but the proof is in the pudding. Fortunately, most of the touch gestures are perfectly responsive; simple swipes left and right allowed for quick scrolling, a swipe from the right edge of the screen pulled up the appropriate navigation menu, and a gentle tap and pull on any given tile selected it for customization, but there was one gesture we never managed to master. Live tiles are supposed to be easily reorganized, and they are, but so are their selected groupings. A simple pinch-to-zoom technique should bring up a simplified overview of the entire start page, allowing you to rename and customize groupings. However, no amount of pinching or prodding could get our prototype to fall in line, thus our tile teams went unnamed.

Keyboards
Because not every PC has a touch screen quite yet, we've been told you can use the conventional keyboard and mouse to make your way through the new UI. While we weren't able to get our hands on a compatible mouse in time for this write up, we did give the Series 7's keyboard a spin, and, much as we experienced in our first hands-on with the device, it got the job done. But Windows 8 is clearly a touchy-feely OS, and its various ways of getting text on the page are a testament to that. There are three different methods for text input: two touch keyboards and handwriting. We were amazed that throwing down our signature chicken scratch actually proved fruitful, but handwriting on any computer still seems counterintuitive. The other two keyboards were responsive, and the layout was as good as any we'd seen.

Navigation

Like we said before, swiping from the left side on any screen pulls up a navigation menu that serves the same general purpose as the more traditional start menu. Along that right edge reside a series of five "charms," as they've been unfortunately named: Search, Share, Start, Devices and Settings. We won't to go into detail on all of these, but there are a couple of things worth pointing out here. First, these charms are always hiding along that edge, no matter where you are in your experience, be it scrolling through your RSS feed for the latest on Beyonce's baby bump or scribbling naughty what-nots on your Ink Pad. Second, the search function not only allows you to search the contents of your computer, but also select apps. Finally, if you're in an app that has it activated, you can use the share charm to Tweet your latest Facebook update, or Facebook your favorite recipe. It's another point at which it becomes apparent that this is a desktop OS with a mobile mind.

Full-screen apps
At the center of this new, more design-friendly OS are full screen apps, part of a more humble user interface, according to Microsoft, but more likely part of a greater trend. We've already seen Apple give you the option in Lion, but Windows 8 takes the dedication a step further, ensuring that all Metro UI apps get maximum real estate. As on the start page, swiping from any of the four edges pulls up menus and options. If you swipe from the left, you can navigate through other open apps, even snapping them in place for a split-screen view. The right side contains the hidden charms, while the bottom and top are reserved for app-specific controls.

Metro Style Internet Explorer 10

That full-screen experience is carried over into the browser, which also gets the Metro treatment, giving you unencumbered viewing of whatever it is you look at on the internet. Frankly, we've never been put out by scroll bars, tabs, or URLs, but it seems nothing is untouched by Windows 8's new Metro wand. And, truth be told, after doing without for a while, we're not entirely sure we miss all the added distractions.

Desktop
As far as Microsoft has come with its latest OS, there's no denying its roots, and, honestly, we can't imagine that "Metro" will catch on with the enterprise sect -- at least not soon. Redmond's made it clear that "everything that runs on Windows 7 runs on Windows 8," which is true, but we can't help but feel like it's gone just a little too far with all of this Metro business. The normal desktop view, which will play host to your more serious applications like Excel and Photoshop, is treated just like your Twitter client and RSS feed. It's an app like any other on the Start page, but in reality it's an entirely different user interface. Yes, touch and stylus controls are the same, and there are a few style cues carried over from the Metro UI, but tap on that desktop icon and you're served with a healthy helping of OS déjà vu.

Wrap-up

With the introduction of OS X Lion, Apple gave us a glimpse at what a post-PC operating system might look like, and now Microsoft's gone and pushed that idea to the limit. If Cupertino's latest was a tease, than Windows 8 is full frontal. And we have to admit, we like what we see. Sure this may not be the final build, or anywhere near it, but for whatever flaws it may have, the UI being offered in this developer preview is really something special. Time will tell if the "one ecosystem to rule them all" approach will catch on, but for now it's time to give props where props are due -- at least until we can get our hands on a final build.



Source : EnGadget  http://www.engadget.com/

Samsung announces the Series 7 all-in-one, its first desktop for the US market

There must be something in the water: first Toshiba decides to give this all-in-one thing a whirl and a few months later, Samsung's jumping on the bandwagon, too. The company just added a desktop to its Series 7 lineup, making it Sammy's first all-in-one for the US market. It'll be available in two configurations, but either way you're in for a 23-inch, 250-nit display with 1080p resolution and support for two-finger gestures. Other specs include four USB 2.0 ports built into the base (along with one of the 3.0 persuasion), a 1TB 7,200RPM hard drive, a 1.3 megapixel webcam, Bluetooth 3.0 and dual four-watt speakers. And, depending on which config you choose, you'll get either a 2.6GHz Core i3-2120T CPU and 6GB of RAM or a 2.7GHz Core i5-2390T processor with 8GB of memory. Sadly, both models cap

Source: EnGadget